Here is a mashup I made of both the Viper Ambush and the Cobra Mountain Headquarters playsets by Hasbro. Combining the best elements of both Micro Machines and the G.I. Joe worlds. Also, a lot of TLC was put into creating texture maps of a more modern color palette, and emphasizing on dirt, grime, and wear to show signs that this playset has been played with, constantly.
The High-poly base was created using RealityScan, KIRI Engine, and Qlone, and cleaned up/optimized using Zbrush. The Low-poly and textures were made through 3ds Max, Marmoset Toolbag, Substance Designer/Painter, Photoshop.
These assets were part of a demo project (via Pixel Dash Studios) and implemented into Unity.