I have excelled in the field of 3D and 2D Art for several years now, and I have made some amazing assets during my time at the studios I have worked for.
The games that I have helped create range from console, PC and mobile devices and, as we speak, both casual and core users are playing these games around the world. It is an amazing feeling to see all of your hardwork come to fruition and the positive impact that it has on people's lives.
My set of skills are focused on, but not limited to: hard surface props, organic plant life, weapons, vehicles, and even structuring entire scenes – built in popular modeling software and in game engines. Additionally, I am also a graduate from the Guildhall at Southern Methodist University (Plano, TX), specialization in Art Creation.
I am a fast, passionate, and a hardworking artist in everything that I have accomplished in my career. My attitude and shared vision with team development is pristine, as I understand good communication, pipeline, and focus is key to producing a high quality product.
Set art pipeline, documentation, scheduling, high-/low-poly modeling, baking, texturing, shader setup, implementing, level design, testing, animation, concept art
"I have worked with James at both Kinemagic and High Voltage Software, and have always been impressed by his professionalism and skillset. Not only is James able to make AAA game-ready art at the drop of a hat (and quickly too!), but his ability to work with management and speak on terms that they understand is a skill few artists possess. James is capable of creating a vision and seeing through it's execution while staying agile to keep up with shifting project needs, and is positive about the entire process. I cannot recommend James enough for both his skills and his leadership mentality." --Austin Heck (Producer/Designer)
High-/low-poly modeling, baking, texturing, shader setup, implementing, level design, testing, animation
"I had the pleasure of working side by side with James on several projects over two years. One that sticks out is my experience working with him on Fortnite. He adapted quickly to a new process and began generating quality content under pressure. James is friendly, easy to work with and a good problem solver. I hope to work with him again at some point in the future." --Kenny Callicutt (Concept Artist)
High-/mid-/low-poly modeling, animation, PBR, texturing, testing
High-/low-poly modeling, baking, texturing, rendering, level design, lighting, testing, animation
High-/mid-/low-poly modeling, texturing, shading, lighting, rendering, image & video comp
High-/low-poly modeling, baking, texturing, level design, lighting, art pipeline, testing
"In the short amount of time I was fortunate enough to work with James, I found that his passion for art propelled him to perfect his craft. He is great to flesh out game ideas with and will see the vision through to conception. Working alongside James was a breath of fresh air!" --Sam Shafik (Animator/Artist)
Low-poly modeling, baking, texturing, level design, lighting, testing
"I had the pleasure of working with James for several months at Boss Fight Entertainment. James was highly-effective at everything he was assigned, integrated well with the team, and was a true professional. He quickly learned our development pipleline and adapted easily to the art style of the game. I hope to work with James again in the future." --David Rippy (President/CEO at Boss Fight Entertainment)
"James worked with our studio as a 3D artist generalist/contractor. I was impressed with his ability to adapt instantly to our pipelines and get to a productive level very quickly. In the time we worked together I found that he takes feedback very well, is eager to improve, and worked hard to get his work into our style/quality requirements. From a team/culture perspective, he worked well with his peers and was generally very well liked. We will continue to consider him for future work as our studio grows and new project opportunities arise." --Allan Ditzig (Senior Creative Director)
High-/low-poly modeling, animation, baking, texturing, rendering, level design, lighting, testing
"James is a well rounded 3d Artist. He is able to quickly pick up any software, tools, or art pipeline that is important to a project. James would always exceed expectations meeting a task or deadline while maintaining a clear line of communication. James is reliable, having strong qualities of integrity, work ethic, and discipline." --Scott March (President at Spidermonk Entertainment)
Low-poly modeling, baking, texturing, lighting, art pipeline, testing
"I taught Mr. Beegle when he studied at the Guildhall. At that time he stood out for his speed and flexibility as an artist. When I left the Guildhall in 2011, I sought out Mr. Beegle to hire him as an artist in my new company. What higher praise is possible?" --Sandy Petersen (Creative Director at Barking Lizards and President of Petersen Games)