Lamborghini: Aventador J

A remastered version of my Lamborghini for current and next gen. High-poly was modeled and polished in ZBrush, low-poly pieces were modeled and unwrapped in 3ds Max. Bakes were made in both Marmoset and Substance, and textures were painted and generated in Substance Painter, Quixel Suite, and Photoshop. Everything you see is real-time within the Unreal engine. No post processing afterward.

Lamborghini: Aventador J (Unreal 4)

^^^Best viewed on PC^^^